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cabin1
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code.lua
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2005-07-16
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15KB
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384 lines
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky04.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.podekovat = 0
if random(100) < 50 then
room.atmosf = random(200) + 100
room.podiv = -1
else
room.podiv = 20
room.atmosf = -1
end
room.chob = random(2) + 1
room.truh = random(40) + 10
room.mov = 0
room.nekro = 0
local screenShiftX, screenShiftY = 0, 0
--NOTE: turn off standard black jokes
stdBlackJoke = function() end
return function()
if not small:isAlive() or not big:isAlive() then
if room.nekro == 0 then
planDialogSet(6, "k1-pap-karamba", 101, papouch, "stav")
end
room.nekro = 1
else
if chobot.dir ~= dir_no then
room.podekovat = 1
end
if room.atmosf >= 0 then
if room.atmosf == 0 then
if no_dialog() then
addv(50, "k1-v-citis")
addm(1, "k1-m-kolebku")
addv(2, "k1-v-cit")
else
room.atmosf = room.atmosf + 20
end
end
room.atmosf = room.atmosf - 1
end
if room.podiv >= 0 then
if xdist(small, lebka) <= 2 and look_at(small, lebka) and lebka.dir == dir_no then
if room.podiv == 0 and small.cinnost == 0 then
if no_dialog() then
addm(20, "k1-m-podivin")
addv(2, "k1-v-proc")
addm(2, "k1-m-lebku")
addv(2, "k1-v-jejeho")
if random(2) == 0 then
addm(5, "k1-m-mysli")
end
else
room.podiv = room.podiv + 10
end
end
room.podiv = room.podiv - 1
end
end
if room.podekovat == 0 and small.Y <= 7 and small.X == 17 then
room.podekovat = 1
if no_dialog() then
addm(5, "k1-m-diky")
addv(3, "k1-v-radose")
end
end
switch(room.chob){
[1] = function()
if small.X == chobot.X + 1 and small.Y == chobot.Y then
if no_dialog() then
addv(0, "k1-v-opatrne")
addm(3, "k1-m-tospisona")
end
room.chob = 0
end
end,
[2] = function()
if look_at(small, chobot) and dist(small, chobot) == 2 then
if no_dialog() then
addm(4, "k1-m-chobotnice")
addv(6, "k1-v-patrila")
planDialogSet(8, "k1-pap-drahousek", 101, papouch, "stav")
end
room.chob = 0
end
end,
}
if room.truh >= 0 then
if dist(small, truhla) < 2 then
if room.truh == 0 then
if no_dialog() then
room.truh = room.truh - 1
switch(random(2)){
[0] = function()
addm(0, "k1-m-copak")
addv(3, "k1-v-kdovi")
planDialogSet(6, "k1-pap-drahokamy", 101, papouch, "stav")
end,
[1] = function()
addm(0, "k1-m-myslis")
addv(random(10), "k1-v-bedna")
end,
}
else
room.truh = room.truh - 10
end
else
room.truh = room.truh - 1
end
end
end
if room.mov == 0 and random(100) < 1 then
room.mov = 1
end
if room.mov == 1 and big:getTouchDir() ~= dir_no and room:getTouchDir() ~= dir_no then
local touchDir = room:getTouchDir()
local shiftX, shiftY = getDirShift(touchDir)
screenShiftX = screenShiftX + shiftX * 15
screenShiftY = screenShiftY + shiftY * 15
game_setScreenShift(screenShiftX, screenShiftY)
if no_dialog() then
room.mov = 2
addm(4, "k1-m-codelas")
addv(3, "k1-v-promin")
end
end
if room.mov == 1 or room.mov == 2 then
screenShiftX = screenShiftX - screenShiftX / 10
screenShiftY = screenShiftY - screenShiftY / 10
game_setScreenShift(screenShiftX, screenShiftY)
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_truhla()
return function()
if truhla.dir ~= dir_no and level_isNewRound() then
truhla:talk("k1-x-vrz", VOLUME_FULL)
end
end
end
-- -------------------------------------------------------------
local function prog_init_papouch()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
papouch.stav = 0
papouch.strcil = 0
papouch.smalse = 0
papouch.nekoukej = 0
papouch.tlustej = 0
return function()
switch(papouch.stav){
[0] = function()
if no_dialog() then
if (papouch.dir == dir_left or papouch.dir == dir_right) and papouch.strcil == 0 and random(6) == 0 then
papouch.strcil = 1
planDialogSet(0, "k1-pap-nestrkej", 101, papouch, "stav")
elseif papouch.Y == 18 and papouch.smalse == 0 then
papouch.smalse = 1
planDialogSet(0, "k1-pap-prekazet", 101, papouch, "stav")
elseif poklop.Y == 7 and small.Y > 7 and small.Y < 17 and small.X > 7 and big.Y < 7 and papouch.smalse == 0 then
papouch.smalse = 1
planDialogSet(0, "k1-pap-prcice", 101, papouch, "stav")
elseif papouch.nekoukej == 0 and dist(small, papouch) <= 1 and random(100) < 5 then
papouch.nekoukej = 1
planDialogSet(0, "k1-pap-vodprejskni", 102, papouch, "stav")
elseif papouch.nekoukej == 0 and dist(big, papouch) <= 1 and random(100) < 5 then
papouch.nekoukej = 2
planDialogSet(0, "k1-pap-vodprejskni", 102, papouch, "stav")
elseif papouch.nekoukej == 1 and dist(small, papouch) > 2 and random(100) < 25 then
planDialogSet(0, "k1-pap-noproto", 101, papouch, "stav")
elseif papouch.nekoukej == 2 and dist(big, papouch) > 2 and random(100) < 25 then
planDialogSet(0, "k1-pap-noproto", 101, papouch, "stav")
elseif papouch.tlustej == 0 and trubka.X >= 13 and trubka.Y == 18 then
papouch.tlustej = 1
planDialogSet(0, "k1-pap-sestlustej", 101, papouch, "stav")
papouch.stav = 1
elseif random(250) == 0 then
switch(random(7)){
[0] = function()
planDialogSet(0, "k1-pap-sucharek", 101, papouch, "stav")
end,
[1] = function()
planDialogSet(0, "k1-pap-kruty", 101, papouch, "stav")
end,
[2] = function()
planDialogSet(0, "k1-pap-3xkruty", 101, papouch, "stav")
end,
[3] = function()
planDialogSet(0, "k1-pap-kruci", 101, papouch, "stav")
end,
[4] = function()
planDialogSet(0, "k1-pap-sakris", 101, papouch, "stav")
end,
[5] = function()
planDialogSet(0, "k1-pap-trhnisi", 101, papouch, "stav")
end,
[6] = function()
planDialogSet(0, "k1-pap-problem", 101, papouch, "stav")
end,
}
papouch.stav = 1
end
end
end,
[101] = function()
if papouch.nekoukej > 0 then
papouch.nekoukej = 3
end
papouch.afaze = random(2)
end,
[102] = function()
papouch.afaze = random(2)
end,
}
papouch:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_chobot()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
chobot.lastdir = dir_no
chobot.oci = 0
chobot.chapadla = 0
chobot.akcnost = 2
return function()
if chobot.dir ~= dir_no then
chobot.akcnost = 7
elseif chobot.akcnost > 2 and math.mod(game_getCycles(), 5) == 0 then
chobot.akcnost = chobot.akcnost - 1
end
if chobot.dir ~= chobot.lastdir then
if not chobot:isTalking() then
if chobot.dir == dir_down then
chobot:talk("k1-chob-p", VOLUME_FULL)
elseif chobot.dir ~= dir_no then
switch(random(3)){
[0] = function()
chobot:talk("k1-chob-1", VOLUME_FULL)
end,
[1] = function()
chobot:talk("k1-chob-2", VOLUME_FULL)
end,
[2] = function()
chobot:talk("k1-chob-3", VOLUME_FULL)
end,
}
end
end
chobot.lastdir = chobot.dir
end
if chobot.dir == dir_no and math.mod(game_getCycles(), chobot.akcnost) == 0 then
if random(2) == 0 then
if chobot.chapadla < 2 then
chobot.chapadla = chobot.chapadla + 1
else
chobot.chapadla = 0
end
else
if chobot.chapadla > 0 then
chobot.chapadla = chobot.chapadla - 1
else
chobot.chapadla = 2
end
end
end
pomb1 = xdist(small, chobot) == 0 and ydist(small, chobot) <= 0 or xdist(big, chobot) == 0 and ydist(big, chobot) <= 0
pomb1 = pomb1 or chobot.dir ~= dir_no
if pomb1 then
chobot.oci = 1
end
switch(chobot.oci){
[0] = function()
if random(100) < 10 then
chobot.oci = 2
end
end,
[2] = function()
if random(100) < 10 then
chobot.oci = 0
end
end,
[1] = function()
if not pomb1 and random(100) < 20 then
chobot.oci = 0
end
end,
}
chobot.afaze = chobot.oci + 3 * chobot.chapadla
chobot:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_small()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
small.leb = 0
small.cinnost = 0
small.delay = 0
return function()
if no_dialog() then
switch(small.cinnost){
[0] = function()
if lebka.dir ~= dir_no and lebka.dir ~= dir_down and small.dir ~= dir_no and (small.leb == 0 or random(100) < 10) and level_isNewRound() then
small.leb = 1
small:talk("k1-m-fuj")
end
end,
}
end
end
end
-- -------------------------------------------------------------
local function prog_init_big()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
big.cinnost = 0
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_truhla()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_papouch()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_chobot()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_small()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_big()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end